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Communication would be key and it would add a teamwork element to a traditionally solo field, right? In theory, this doesn’t sound bad: have two players per team, each controlling a character, and have teammates tag each other in and out of play. Street Fighter X Tekken at EVO 2012 was held as a 2v2 tournament rather than a singles event. Unfortunately for Street Fighter X Tekken, the event at 2012 would get an unorthodox ruleset that may have impacted how the game performed. Unfortunately, new games at EVO can often be the subject of some…questionable format changes none more egregious than when items were legal for Super Smash Bros. It was announced that the game would be featured in their main lineup a high honor, considering EVO is the most prestigious fighting game event ever. Street Fighter X Tekken was released in March 2012, just a few months before the annual EVO tournament. While early balancing issues and some paywall issues drawing criticism for the game, one decision made by the fighting game community remains one of the more puzzling ones. Unfortunately, the game didn’t take off like a fighter of this magnitude should. With a large cast of characters and the potential for unique team combinations, it could’ve been yet another variation of the Marvel Vs. Primarily using Street Fighter IV’s engine with some mechanics and ideas taken from the Tekken series, it could’ve been a long term success, with a potential to bridge players from the two communities. In 2012, the crossover fighting game Street Fighter X Tekken was released.